Designing Vfx For Mobile Games
FX for Games
An 8-week course on dynamic effects for a real-time game environment
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Course Categories
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COURSE OVERVIEW
Learn dynamic effects for games
THIS COURSE IS IN DEVELOPMENT
In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets: first-person shooters, 3D action games, MOBAs, mobile games, etc.
Materials:
Unreal Engine, Photoshop, 3Ds MAX, Maya
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individually recorded
Prerequisites:
A basic understanding of how game engines/editors work, as well some image editing software knowledge
Materials:
Unreal Engine, Photoshop, 3Ds MAX, Maya
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individually recorded
Prerequisites:
A basic understanding of how game engines/editors work, as well some image editing software knowledge
Materials:
Unreal Engine, Photoshop, 3Ds MAX, Maya
Lecture Type:
Pre-recorded
Assignment:
Deadlines each week
Skills Level:
Intermediate
Feedback:
Individually recorded
Prerequisites:
A basic understanding of how game engines/editors work, as well some image editing software knowledge
COURSE OVERVIEW
COURSE OVERVIEW
WHAT YOU'LL LEARN
The more you know, the better.
Introduction to real-time VFX, differences and similarities between pre-rendered and real-time, constraints, pipeline differences | Types of work companies might expect or require from VFX artist in the games industry | Tools used in the industry that no one talks about before you start working: perforce, bug trackers, etc, and their functions | The basics: introduction to Unreal Engine 4 and Cascade
The basics: continuation of Unreal Engine 4 particle systems | Attaching an effect to a character
Week 3 | Burning Barrel Effect
Complete burning barrel effect, integrated in the environment | We will tackle shaders, texture generation, flipbooks and so on
Week 4 | Complete the Weapon
Muzzleflash, impact, and aftermath (lingering smoke, sparks, refraction, etc.)
Week 5 | SciFi Energy Barrier
Sci-Fi shield, planning | Material setup, mesh creation, UVs
Week 6 | Level Effects Part 1
Level effects, theory, ways to go about it and techniques | How to manage level effects from a production standpoint | Plan the level | Start blocking effects for the level
Week 7 | Level Effects Part 2
Review of the effects blocking | Continue with the level effects
Week 8 | Finalize Environmental Effects
Review of last week's progress | Rain environmental effects | Add any more extra touches and finalize the environmental effects | Presentation and portfolio tips
FX for Games
WHAT YOU'LL LEARN
Instructor
Igniting your imagination
For specific questions regarding TBA instructors, please contact CGMA Admissions Department at [email protected]
STUDENT GALLERY
FX for Games
Student Gallery
STUDENT INTERVIEWS
Making Electricity, Waterfall, and Dust VFX in UE4
Making Electricity, Waterfall, and Dust VFX in UE4
PRICING SCHEDULE
Even though our courses are the most affordable for the quality of education.
These FINANCE OPTIONS allow you to focus on your goals instead of the barriers that keep you from reaching them.
EMPLOYER
REIMBURSEMENT
ANIMATION GUILD
CSATTF
PAYMENT
PLAN
COMPANIES THAT HIRE OUR STUDENTS
BENEFITS
What makes this learning experience unique?
Personal Feedback
Receive personal individual feedback on all submitted assignments from the industry's best artist.
1+ Year Access
Enjoy over 365 days of full course access. This includes all lectures, feedback, and Live Q&A recordings.
Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
Flexible Learning
Learn anywhere, anytime, and at your own pace with our online courses.
Need guidance?
We can help with admissions questions, portfolio review / course recommendations!
Designing Vfx For Mobile Games
Source: https://www.cgmasteracademy.com/courses/24-fx-for-games/
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